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December 16, 2011

Nvidia GPU for the next Kindle, 2019 Gaming Systems and Nvidia Servers Speed DNA Sequencing

1. NVIDIA today announced that BGI (Beijing Genomics Institute), the world's largest genomics institute, has slashed the time to analyze batches of DNA sequencing data from nearly four days to just six hours using a NVIDIA® Tesla™ GPU-based server farm.

"The only way for science to reach the $1,000 genome milestone is through technologies that make analyzing DNA data easier, faster and more affordable," said Sumit Gupta, manager of the Tesla business at NVIDIA. "GPU computing enables researchers to achieve game-changing speedups in their scientific applications, which can help reduce the cost and complexity of all types of critical research."

BGI does groundbreaking work in sequencing the genomes of a wide range of life forms, ranging from plants and E.coli to the giant panda, to develop better medicines, improve healthcare and develop genetically enhanced food. BGI's sequencing output is expected to soon surpass the equivalent of more than 700,000 human genomes per year, a dramatic increase over initial efforts, which took 13 years to sequence a single genome.

BGI's NVIDIA(R) Tesla(TM) GPU-based server farm

2. Forbes - Nvidia will supply the application processor in the second version of the Amazon Kindle Fire tablet, Canaccord Genuity analyst Bobby Burleson asserts in a research note.

The next Fire is expected to have an 8.9-inch screen, larger than the current 7-inch version.




3. PC World - Graphics processor maker Nvidia expects gaming systems will reach a performance of "tens of teraflops" by 2019, and be capable of displaying real-time visuals as good as the pre-rendered cut scenes found in games today, according to company CEO Jen-Hsun Huang.

A PlayStation 3 currently has a peak speed of only a several hundred gigaflops, according to Huang. But by 2019, game consoles will feature computing speeds akin to the Red Storm supercomputer, which was initially designed to reach 41.5 teraflops (a trillion floating point operations per second).

But unlike supercomputers, which can require megawatts of power to operate, future gaming systems will still run on the same amount of power they do today, he said. "We will be able to deliver that level of capability in 2019 in a game console with a 100 watts," Huang said.



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